Player-created route method: check controls before the run, add only observed stops, use recovery steps when the route breaks, and open the Checklist to revise the order. No complete public house map is claimed.
Build a route from your own visible stops and keep the list short enough to recover when a run changes.
The available public information does not include house coordinates, distances, or a complete stop inventory, so this method does not claim a universal shortest path.
Player-created route method with a pre-run controls check, during-run recovery, no-map disclosure, Escape Huss Valley house limits, and a delivery Checklist entry.